Land of Song A D&D Campaign

Minstrel magic

Told by Tyleth in session 4, when Zureth described the dark certainty that had kept him from approaching the rainbow pillar in Tyre — a feeling he took for magic, or for the bridge’s pull.

It was neither.

The Land of Song is named for what it is. Song permeates everything in this world. Those who know how to listen can be guided by it and forewarned by it — the sense in the gut that something is wrong, or that something is right. Those who know how to sing along or play along can go further, and adjust or even warp reality itself.

This is what the ancients called minstrel magic, and it is not what a bard does:

“A minstrel is more akin to a prophet than they are to a bard. Those that really know how to listen to the song and guide it, they can be forewarned of things — or just get that sense in your gut that something is off, or even that something is on. That all comes from the song.”

Tyleth was surprised that a Celeste of Niðrerir’s age had never heard of them; any good historian would know. He believes there have been no real minstrels — or at least no new ones — since the end of the war between the Aesir and the Vaenir.

He told Zureth he may have the making of one.

“Ah, my friend, you are blessed. Perhaps you have the making of a minstrel.”