Places
The geography of the Land of Song, as far as the campaign has shown it. See the maps for the Dungeon Master’s own charts. The great Lor’Sha’Une forest fills the northwest; the Saudient Mountains rise to the southeast of it, with the badlands of the Burren between. The Chasm Sea lies to the west and the Merald Sea to the east, and settlements cluster in the greener land between forest and mountains.
Regions
- Lor’Sha’Une — the vast, dangerous forest of the giant trees; the Celeste homeland.
- Saudient Mountains — the gray peaks where the exiled Celeste settled.
- The Burren — the badlands between the forest and the mountains.
- The Chasm Sea (to the west) and the Merald Sea (to the east).
Settlements and sites
- Tyre — the cursed island city in the Lor’sha’une River, joined to Sunton by the Northern Bridge.
- Arryston — a settlement near Tyre, along the Lor’sha’une River.
- Aberdeen — the clan-ruled port city east of Sunton and Tyre, at the river’s mouth on Aberdeen Bay.
- Heerth — a settled region in the east.
- Roost — a settlement on the forest’s southwestern edge.
- Brynaide Falls — falls near the southwestern edge of the forest.
- Sunton — the island city of survivors in the Lor’sha’une River, between Tyre and the Aberdeen valley.
- River Ghofrim — a river running to the sea north of Iona.
Other names appear on the maps and are not yet detailed — among them Beres, Lodd, Tracy, Ravowl, Hafden, Wyvern, Stocktown, the Ancient Mountains, Black Unicorn Lake in the northwest, Iona on the western coast, Syvasude’rer along the river corridor, Gyrda’mom near Roost, Datchia and Jar’e among the settled coasts, and the Red Claw and Black Stone clans in and around the forest — along with anything within the Lor’Sha’Une itself, which the extended campaign is likely to enter.