Land of Song

Land of Song is the world and the campaign. It is run by its Dungeon Master; this archive records it from the seat of one player, whose character is Niðrerir, a Celeste warlock and former soldier of the Great War.

The world was shaped by two peoples who ate of the Tree and became the god-like Aesir and Vaenir — the Aesir making creatures of order, the Vaenir creatures of chaos and passion. Their falling-out became the Great War, which destroyed the Tree, killed thousands of the Creators and millions of their creations, and ended with the Vaenir banished and the rainbow bridges sealed. A thousand years on, in the present age, the surviving Aesir and Vaenir hide among mortals while the Reavers hunt every immortal. The Celeste, a vested race made by the Vaenir but sworn to the Aesir's side, came out of the war hated by both.

This catalog lists every page. Read it first to navigate.

Story and world

Species

Systems

  • Relic Forge — the risk-based crafting system: harvest rare materials, infuse items, and roll against the danger.

Eras

  • The Great War — the war between the Aesir and the Vaenir and its aftermath; the Celeste call it the Unending War.
  • The Schism at Saudient — the royal exile that founded the Celeste settlement in the Saudient Mountains.

Characters

  • Niðrerir — the player's character; a Celeste warlock, exile, and mercenary.
  • Freyaðri — the Celeste princess whose exile caused the Schism at Saudient.
  • Unidentified figures — figures named or seen but not yet given their own page.

Places

Concepts

  • The Accordance — the Celeste's ruling authority.
  • The Scorn — the hatred bred into the Celeste by their makers.
  • Trúníðingar — the curse-name laid on the Celeste: the faith-traitors, the scorned.