Land of Song
Land of Song is the world and the campaign. It is run by its Dungeon Master; this archive records it from the seat of one player, whose character is Niðrerir, a Celeste warlock and former soldier of the Great War.
The world was shaped by two peoples who ate of the Tree and became the god-like Aesir and Vaenir — the Aesir making creatures of order, the Vaenir creatures of chaos and passion. Their falling-out became the Great War, which destroyed the Tree, killed thousands of the Creators and millions of their creations, and ended with the Vaenir banished and the rainbow bridges sealed. A thousand years on, in the present age, the surviving Aesir and Vaenir hide among mortals while the Reavers hunt every immortal. The Celeste, a vested race made by the Vaenir but sworn to the Aesir's side, came out of the war hated by both.
This catalog lists every page. Read it first to navigate.
Story and world
- The Creation and the two Creators — the two peoples, the Tree, the Great Aesir and Vaenir, and the rainbow bridges.
- The present age — the three powers a thousand years after the war, and what each of them wants.
- The Celeste — the vested race Niðrerir belongs to, and their position between the two sides.
- The vested and Vaenir races — elves, dragons, trow, and the vested races.
- Species reference — the races by creator, with lifespans.
- The Reavers — mortals who arose after the war to hunt every immortal.
Species
- Species pages — playable races with the DM's rules: Celeste, Lobine.
Systems
- Relic Forge — the risk-based crafting system: harvest rare materials, infuse items, and roll against the danger.
Eras
- The Great War — the war between the Aesir and the Vaenir and its aftermath; the Celeste call it the Unending War.
- The Schism at Saudient — the royal exile that founded the Celeste settlement in the Saudient Mountains.
Characters
- Niðrerir — the player's character; a Celeste warlock, exile, and mercenary.
- Freyaðri — the Celeste princess whose exile caused the Schism at Saudient.
- Unidentified figures — figures named or seen but not yet given their own page.
Places
- Places and geography — the map of the Land of Song.
- Lor'Sha'Une — the great, deadly forest; the Celeste homeland.
- Saudient — the gray peaks where the exiles settled.
- Tyre, Aberdeen, Heerth, Brynaide Falls, Sunton, Arryston, Roost — settlements and sites.
- River Ghofrim — a river of the war's aftermath.
Concepts
- The Accordance — the Celeste's ruling authority.
- The Scorn — the hatred bred into the Celeste by their makers.
- Trúníðingar — the curse-name laid on the Celeste: the faith-traitors, the scorned.